I am currently developing a game that combines the fun of a Coin Pusher with medieval RPG elements.
The core gameplay is based on the Coin Pusher mechanics, while the RPG elements serve as motivation to keep playing.
Instead of spinning roulettes or slots to make coins rain down like in a typical Coin Pusher, you defeat enemies to earn rewards.
This is a stage-based game where players use Coin Pusher to collect coins, purchase equipment and items, and take on new stages and tougher enemies.
I am constantly brainstorming and refining gimmicks to make the Coin Pusher experience even more exciting and engaging.