A downloadable game for Windows


About the Game

This game combines the mechanics of a "Coin Pusher" with medieval RPG elements, adding a meaningful purpose to collecting coins. Instead of spinning roulettes or slots like in a typical Coin Pusher, you defeat enemies to earn rewards.  

The core gameplay is based on Coin Pusher mechanics, while the RPG elements serve as motivation to keep playing.  

This is a stage-based game where players collect coins using the Coin Pusher, purchase equipment and items, and take on new stages and tougher enemies.  

I am continuously brainstorming and refining gimmicks and systems to make the game even more engaging and enjoyable.  

During the development process, I have utilized ChatGPT for code review, debugging, and ensuring the logical consistency of algorithms. While all implementations and final decisions are made by me.


Implemented Features

  • Save & Load functionality
  • Travel between the village and stages
  • Basic Coin Pusher mechanics
  • A unique gimmick replacing the traditional "Lost Zone"
  • Battles against enemies
  • Differentiated boss fights
  • Boss rewards
  • Clear conditions
  • [add 12/10] Opening boss reward chest and adding items to inventory:
    Players can open chests during the results screen to reveal boss rewards, which are then automatically added to their inventory.

Planned Features

  • Skill activation timing and effects based on weapon types
  • Weapon drops and purchases
  • Dice system: optional activation similar to a slot, with both benefits and risks, as well as various types
  • Enemy attacks with board effects: removing coins, narrowing the drop zone, delaying skill activation
  • Treasure hunting elements: randomized boss rewards with rarity levels
  • Quests: accepted from guilds or NPCs, with fixed rewards and progress tracking
  • Tasks: additional challenges within stages for bonus rewards, separate from quest completion
  • Roguelite stages: endless stages with randomized enemies and bosses, offering unique dice and weapons unavailable elsewhere
  • [add 12/10] Durability System for Weapons:
    Weapons will have durability, which decreases only upon completing a quest. Exiting mid-quest or failing a quest will roll back your progress to before the quest began, ensuring no durability is consumed. Even if a weapon's durability reaches zero, it can be repaired using another weapon of the same rarity and a certain amount of coins.

Download

Download
[dev]BraveUnderCoins_v0.0.1.zip 168 MB

Install instructions

download .zip 

unzip it

execute "CoinPusher01.exe"

Development log

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