[dev #3] introduction the Boss Reward ver 0.0.5
Brave Under Coins » Devlog
On Brave Under Coins ver 0.0.5
When you defeat the Boss(Bear)
- A unique reward lottery is conducted first (25% chance to win, 75% chance to lose).
- If you fail to win the unique reward, one of the rewards will be selected based on the probability of each rarity shown in the image.
Note: The game is saved when you press the [Back to Village] button and return to the village.
Files
[dev]BraveUnderCoins_v0.0.5.zip 174 MB
14 days ago
[dev]BraveUnderCoins_v0.0.1.zip 168 MB
22 days ago
Get Brave Under Coins
Brave Under Coins
Medieval Fantasy Coin Pusher
Status | In development |
Author | cooz-jp |
Genre | Adventure, Role Playing |
Tags | Casual, coin-pusher, Fantasy, Low-poly, Medieval, Physics, Singleplayer |
More posts
- [dev #2] Random Reward19 days ago
- [dev #1] Development Setup22 days ago
Comments
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I love the polygon art style!
As a suggestion, and feel free not to take it because I don't know much usually, if it's a unique item and there's only a chance it drops from a boss, you should make it repayable or have the weapon otherwise accessible later. You might do it already, just throwing it out there.
Looks great either way!
Thank you! I love polygon art too. For this project, I’m using many models from studios like PolyPerfect and Synty.
The stages are planned to be replayable. The current drop items are placeholders, and I haven’t decided yet whether to implement fully unique items. If my technical skills and balancing abilities are up to the task, I’d like to create endless stages as well. So, even if I implement unique items, I think I’ll be able to provide multiple ways to obtain them.